11107

11107 2/7/2011 18:08:12

General Session - Conference Presentation Only (no formal paper)


 * Create & Engage: Using Free Web 2.0 Media Tools to Engage and Promote the Online Learning Experience**

Description of Objectives: • Identify teaching challenges in the online classroom that may be solved with the use of Web 2.0 applications. • Present examples of the implementation of interactive platforms, video, video capture, video email, or animation tools to address teaching challenges and/or provide instructor presence. • Interactively demonstrate the use of Web 2.0 applications to enhance learning. • Provide an interactive discussion between presenters and participants.

Intended Audience: Our intended audience is any K-20 teachers / professors, trainers, instructional designers, e-learners, and/or technology enthusiasts.

Length: 20-30 minutes

Abstract: Engage students, create an instructor presence, build community, and promote learning through the use of free Web 2.0 asynchronous video/animation applications. Free Web 2.0 interactive platforms, video, video capture, video e-mail, and animation tools are available for optimizing instructor engagement, building community, and demonstrating challenging concepts in the online classroom! The Net Generation learners expect that courses encourage creativity, while promoting opportunities to think and analyze the content through the use of rich media. Implementation of Web 2.0 applications add some excitement, interactions, and increase student engagement compared to the traditional online class rooms. Currently, many free and low-cost tools are available from which to choose, and the list grows daily! How do you know which tool(s) to use and implement for this generation of online leaners?

This tutorial will provide the following: • Identify teaching challenges in the online class room that may be solved with the use of Web 2.0 tools • Present cases for and examples of the implementation of interactive platforms, video, video capture, video email, and animation applications to address teaching challenges and/or provide an instructor presence. • Demonstrate the step-by-step process of using a variety of Web 2.0 tools that participants can practice the use of each. • Specific tools will include: Animoto, Eyejot, Glogster EDU, Jing, Voice Thread, and Xtranormal. • Short Q&A: Discussion of future implications of the using Web 2.0 asynchronous video/animation tools in distance education.

AGENDA 1:00 Identify teaching challenges in online classes Overview and discussion of teaching challenges in the online class room and course design. This will be an interactive discussion with the participants. We will focus specifically on those challenges that may be met with the use of asynchronous applications.

1:05 Provide specific problems and solutions arrived at through the use of technology Problems and solutions will focus on the specific challenges in online courses and the use of the technology to address these challenges. Show best practices for the implementation(s) of technology in the online classroom.

1:10 Demonstrated use of each of the tools (Animoto, Eyejot, Glogster EDU, Jing, Voice Thread, and Xtranormal) while participants follow on their computers to create examples.

1:25 Wrap up discussions and short Q&A Discussion on present and future implications of Web 2.0 applications used in distance education and provide other tools that may be explored. (Each participant will be provided an annotated bibliography for self-exploration.)

All Audiences Worshop: Engaing and Interactive Learing Using Web 2.0 Tools